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A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.

Pages

Posts

Future Blog Post

less than 1 minute read

Published:

This post will show up by default. To disable scheduling of future posts, edit config.yml and set future: false. Read more

Blog Post number 4

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool. Read more

Blog Post number 3

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool. Read more

Blog Post number 2

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool. Read more

Blog Post number 1

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool. Read more

portfolio

publications

Flexible terrain erosion

Published in The Visual Computer, 2024

A part of my PhD thesis in which I proposed a method for simulating erosion on a virtual terrain without the terrain representation constraint Read more

Recommended citation: Hartley, Marc and Mellado, Nicolas and Fiorio, Christophe and Faraj, Noura. Flexible terrain erosion (2024)
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Thesis 2025

Published in , 1900

My thesis manuscript about procedural underwater environment generation Read more

Recommended citation: Hartley, Marc. Procedural Generation of 3D Underwater Environments (2021)
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random

Shortest path algorithms

Published:

Voilà quelques algorithmes que j’ai essayé de comparer pour la recherche de plus court chemins. Étrangement, j’ai implémenté les algorithmes avec des matrices d’adjacences plutôt que des listes d’adjacences… Un follow-up pourrait apparaitre un jour avec une version plus intelligente..! Read more

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Biome’s geometry to topology

Published:

Une tentative d’implémentation pour, à partir d’une liste de biomes à instancier et de règles d’adjacences, va tesseler un terrain 2D et essaie d’y instancier les biomes les plus pertinents. Read more

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talks

Journees Francaises d’Informatique Graphique 2022

Published:

In the Journées Françaises d’Informatique Graphique of 2022 held in Bordeaux, France, I presented a part of my work about Terrain erosion. The goal of this conference as students is to share current progress in different fields, get feedbacks from experts and other students, and more immportantly, learn to speak with a large public. The work presented is seldom published. Read more

Visiting IRIT

Published:

I spend few months in the STORM team in IRIT labs, Toulouse, France. Here, I presented the current state of my work. Read more

Journees Francaises d’Informatique Graphique 2023

Published:

In the Journées Françaises d’Informatique Graphique of 2023 held in Montpellier, France, I presented a part of my work about Terrain generation through iterative process. The goal of this conference as students is to share current progress in different fields, get feedbacks from experts and other students, and more immportantly, learn to speak with a large public. The work presented is seldom published. Read more

Aperiodic tiling: the einstein

Published:

The ICAR research team often propose to present a random subject during what we called “speech lunches”. Here I presented the Einstein and the Spectre, an aperiodic unique tile: Read more

Cellular automata: a brief history

Published:

I like to present random works for our small research group. Here, I presented briefly the history of cellular automata and its current state in academia and industry. Read more

Some algorithms for procedural generation of biology

Published:

The ICAR research team often propose to present a random subject during what we called “speech lunches”. Here I presented the four random algorithms for “digital growth”:

  • Reaction-diffusion for the generation of Turing patterns,
  • Diffusion-Limited Aggregation for dendritic patterns,
  • L-system for fractal plant growth,
  • Space colonization for constrainted tree modelling.
Read more

teaching

Encadrement TER

Undergraduate course, Université de Montpellier - M1 Imagine, 2021 - 2024